Back to courses

Unity Bootcamp: 3D Game Development

Learn Unity. Get Hired. This is the only Unity course you need to go from complete beginner (no coding experience) to coding your own 3D games and getting hired as a Game Developer this year!

instructor

Taught by: Luis Ramirez Jr

Last updated: March 2023

Course overview

We guarantee you that this is the most comprehensive and up-to-date 3D Game Development Bootcamp to go from absolute beginner to mastering Unity and getting hired as a 3D Game Developer, Unity Engineer, or Unity Developer.

What you'll learn

  • Learn Unity from scratch (one of the top cross-platform game engines for creating professional 3D games)
  • Learn the C# programming language from scratch, including namespaces, classes, variables, functions and much more
  • Step-by-step process from creating your own game to publishing it online
  • Build a story-driven game with your own story, dialogue, music, and even cutscenes
  • How to use Unity to easily create and deploy games across multiple platforms including Windows, MacOS, iOS, Android, and many more
  • Create an RPG game with quests, rewards, potions, a combat system, weapon upgrades, and more
  • How to build games with all the bells and whistles of your favorite games
  • Use a keyboard or add your preferred controller (Nintendo Switch, XBOX, Playstation) to move your characters
  • How to launch your career as a 3D Game Developer, Unity Engineer, or Unity Developer

Learning to build your own 3D video game shouldn't even feel like learning... it should be a blast! That's exactly what you're about to experience with this Unity Bootcamp.

While learning the latest version of Unity, you are actually going to build a professional-level 3D game with a custom storyline, quests, rewards, a combat system, AI enemies, dialogue, music, cinematics, and much more using game development best practices for 2023.

By the end of this course you'll actually publish your first game for the world to play!

But it won't just any game. It'll be a game that's built using the most up-to-date, accurate information. Your instructor (Luis) is dedicated to making sure you learn the skills to become a Top 10% Game Developer.

In fact, this course is constantly updated and will be your go-to source for Unity and 3D game development during your career.

Finally... your days of wasting time and bouncing between confusing, out-of-date, incomplete tutorials are OVER.

By enrolling today, you’ll also get to join our exclusive live online community classroom on Discord where you'll learn alongside thousands of students, alumni, mentors, TAs and Instructors.

Most importantly, you'll be learning from a senior industry professional that has actual real-world experience with Unity game development and the C# programming language.

Why Learn Unity?

First perhaps we should answer - what is Unity?

Unity is an industry-leading, cross-platform game engine that is commonly used for creating 3D, 2D, AR, and VR games. It's a powerful tool that allows you to easily create and deploy games across a wide range of platforms and devices.

If you've played any video games (if you're here, we assume you have), then we're willing to bet that you've played a video game built using Unity... and now you can learn how they're made and build your own.

Why has Unity become so popular to use?

  1. Unity offers a wide range of features and tools that make the game development process user-friendly
  2. It has built-in physics systems, animation systems, and supports a wide range of third-party assets and tools so that you can build anything your imagination can create
  3. There's a large community of developers who contribute to Unity's development, so it's constantly improving and staying at the leading edge of game development.

These reasons are also a big part of what makes candidiates with Unity skills so in-demand.

Why Become a Unity Game Developer?

We could write a whole post but we'll keep things simple here.

The gaming industry is a huge business. And just the movie and TV business, it's all about being the company to create the next big hit.

That means top gaming companies like Rockstar Games, Electronic Arts, Activision Blizzard, Roblox, and Ubisoft are all seeking to hire Unity Developers to help them be the one to make the next big video game.

Because of this, you'll also be well-paid to build (and play!) video games.

As we're writing this, the average Game Developer is earning ~US$80,000.

With the in-demand skills learned in this bootcamp, you'll be ready to launch your career as a Unity Developer, Unity Engineer, or 3D Game Developer.

Here's what this Unity Bootcamp covers:

This course will take you from complete beginner to building your own game from scratch by:

  • Teaching you the most up-to-date information and best practices
  • Using hands-on exercises where you put the theory into practice
  • Working through the entire game development process from ideation to coding to publishing

Oh and you'll be learning from a world-class ZTM instructor: Luis Ramirez, an industry professional with over 10+ years of experience.

Let's dive into the details of exactly what you'll learn in this Unity 3D Game Development Bootcamp:

1. Getting Started

Don't know anything about programming or game development? Don't know Unity from Unreal? Have no fear! We'll start out by teaching you about what a game engine is and how to install Unity.

2. Unity Fundamentals

You'll learn the most crucial beginner topics related to Unity, including managing projects with the Unity Hub, customizing the editor interface, creating scenes, manipulating game objects, modifying the surface of a game object with materials, using prefabs for reusing game objects, and exploring components.

3. Designing a Scene

Now it's time to get your hands dirty by designing a level with Unity's tools, including Unity's Grid system and poly brush packages. You'll download an asset pack with everything you'll need for designing models, plus learn about FBX files and how to import models into Unity. This will give you an opportunity to become a master of Unity's package ecosystem.

4. Getting Started with C#

The Unity Engine primarily uses the C# programming language. But if you're a complete programming beginner... no problem.

You're going to learn C# right from the beginning, starting with basic topics such as namespaces, classes, properties/variables, functions, controlling the flow of logic, inheritance, and constructor functions. Plus it'll all be done step-by-step so you'll be able to follow along.

5. Player Movement

Learn how to move objects by using Unity's brand-new package called the Input System. We'll start with a keyboard, but you can add your preferred controller (Nintendo Switch, Xbox, Playstation) to move your characters.

Plus you'll learn to restrict movement and understand how movement can be constrained to specific areas on a map by using the navmesh agent.

6. Intermediate C#

Time to dive back into C# and continue your journey to mastering the C# programming language by learning how to create instances, use abstract classes to enforce a specific implementation, and use static classes to help outsource utility logic.

7. AI Movement

You'll learn how to move enemies with Artificial Intelligence and bring your NPCs (non-player characters) to life! Plus your enemies will be able to do all the classic things you're used to seeing them do in video games such as chase, guard, and initiate attacks on players.

8. Patrolling with Splines

Further improve your AI characters by adding patrolling behavior around the map. This section will introduce the splines package for creating a fixed path on a map. You'll also learn about rotations, pausing, and using the State pattern for toggling between behaviors.

9. Player & Enemy Stats

Learn how to apply stats to characters by using Scriptable objects. Scriptable objects make it easier for designers to test and balance a game quickly, and utilizing this feature to its fullest will help you understand the importance of collaboration.

10. Animation

Bring your game to life with animations! You'll be able to apply idle, walking, running, death, and attack animations to your characters. Fundamental animation concepts such as keyframes and blend trees are covered, plus programmatically-trigger animations from your components.

11. Combat

It's time to fight! But how do your characters actually dish out and incur damage? Well, you'll use events to communicate damage to other characters. Raycasting will be used to help detect when a character has been attacked, and you'll also use gizmos to help you visualize the chase and attack range of enemies.

12. User Interfaces

Creating a great UI is key to any game. Everyone has played a video game before with a bad UI, and it sucks. So you'll add a UI to your game by using the Unity Toolkit package and customize your interface with Unity's template and USS systems.

You'll learn to position elements, modify their appearance, apply images, and dynamically render different elements. Navigation will be possible with keyboard or external controllers. Once it's all ready, you'll add the interface as an overlay to your game.

13. Dialogue

A great story is what will help make your game come alive. You can make players laugh, cry, and everything in between. That's why you'll learn how to use Ink, a tool for building a narrative-driven game. You'll even write your own story, build custom story paths, and add NPCs for handling the dialogue!

14. Quests & Rewards

Every good story starts with our hero embarking on a quest. That's why you'll learn how to add a quest system and apply awards to players, from adding potions, increasing health, and even upgrading weapons. This process will involve using enums for keeping track of available weapons, toggling active game objects, and binding functions to dialogue events.

15. Scene Management

Next you'll learn how to transition from different scenes by using collision detection and Unity’s scene management class.

16. Saving

Nobody wants to lose their hard-earned progress! So you'll learn how to allow players to save their data, such as their current position and stats. Data will be persisted across page refreshes and data can be reset upon victory or defeat. Plus you'll leverage Unity’s player preferences class to save data locally on a player’s machine.

17. Lights, Camera, Action!

This is where you will really make your game professional-level. You'll add that "wow" factor to your game by using Cinemachine to create cutscenes and share it with others. Cameras will be set up around the scene that can be easily transitioned from one another. You'll even learn how to play our cinematic scenes programmatically with collision detection.

18. Audio

Bring emotion to your game by learning how to add sound effects and music! . Audio can be dynamically played during events such as attacks or defeats, and even learn to fade out music while transitioning to a new scene - we've thought of everything!

19. Polishing Your Game

Time to add some finishing touches to your game. A variety of topics are covered here such as freezing time, adding vegetation, rotating cameras, adding skyboxes, and supporting additional input devices such as Nintendo Switch Pro Controllers.

20. Publishing Your Game

It's time to share your creation with the world! You'll learn how to publish your game and share it with the community. All your hard work has paid off and you can sit back and watch the community purchase and play your very first video game!

Bonus: This course, like all Zero To Mastery courses, is constantly updated... unlike many other courses out there (be careful out there).

As the Unity ecosystem evolves, this course evolves.

Luis continually updates the course with new lectures, projects, and resources. This is your go-to place to find and learn the latest game development best practices as you develop and grow your career.

What's the bottom line?

This course is not about making you just follow along so that when you are done with the course you don’t know what to do other than watch another tutorial.

Instead, this course will push you and challenge you to go from a beginner to a top 10% Game Developer / Unity Engineer 💪.

And... you have nothing to lose.

You can start learning right now and if this course isn't everything you expected, we'll refund you 100% within 30 days. No hassles and no questions asked.

When's the best time to get started? Today!

There's never a bad time to learn in-demand skills. But the sooner, the better. So start learning Unity today by joining the ZTM Academy. You'll have a clear roadmap to build your own games, get hired, and advance your career.

Start learning now
Expand Overview

What you'll build

The best way you learn is by doing. Not just watching endless tutorials. That's why a key part of this course is building & publishing a real-world game from scratch. Plus it'll look great on your portfolio.

RPG Game: Bruno's Island Adventure

RPG Game: Bruno's Island Adventure

Build an RPG featuring Bruno stranded on a mysterious island and in a fight to survive. Your game will include a quest system, player stats, combat, dialogue, movement, scene transitions, audio, menu system, saving player data and even cinematic scenes.

start learning now

Course curriculum

To make sure this course is a good fit for you, you can start learning Unity Game Development for free right now by clicking any of the PREVIEW links below.

Introduction

5 lectures

Unity Bootcamp: 3D Game Development2:46

PREVIEW

Exercise: Meet Your Classmates and Instructor

PREVIEW

Understanding Your Video Player (notes, video speed, subtitles + more)

PREVIEW

Course Resources

PREVIEW

Set Your Learning Streak Goal

PREVIEW

Section 1: Getting Started

3 lectures

What Are We Creating?2:49

PREVIEW

What is Unity?1:34

PREVIEW

Installing Unity7:09

PREVIEW

Section 2: Unity Fundamentals

15 lectures

Creating a New Project5:29

PREVIEW

Custom Layouts4:08

PREVIEW

Default Windows Overview7:29

PREVIEW

Understanding Game Objects4:48

PREVIEW

Moving Around the Scene4:42

PREVIEW

Manipulating Game Objects5:20

PREVIEW

Exercise: Creating a Robot7:52

PREVIEW

Understanding Component Composition4:31

PREVIEW

The Transform Component2:28

PREVIEW

Applying Materials7:30

PREVIEW

Exercise: Materials1:44

PREVIEW

Parent and Children Objects5:42

PREVIEW

Prefabs7:43

PREVIEW

Final Tips and Tricks5:19

PREVIEW

Let's Have Some Fun (+ Free Resources)

PREVIEW

Section 3: Designing a Scene

17 lectures

Importing Unity Package Files2:48

PREVIEW

Model File Formats3:09

PREVIEW

Model Prefabs4:15

PREVIEW

Installing Packages with the Package Manager4:16

PREVIEW

Creating a 3D Tilemap9:15

PREVIEW

Changing the Materials on a Model2:16

PREVIEW

Extracting Materials from a Model4:01

PREVIEW

Adding an Offset to a Brush7:16

PREVIEW

Exercise: Installing the Polybrush Package1:55

PREVIEW

Painting Models with a Polybrush8:20

PREVIEW

Custom Icons for Game Objects7:06

PREVIEW

Exercise: Drawing More Tilemaps5:21

PREVIEW

Exercise: Adding a Slope3:08

PREVIEW

Rotating Tiles3:35

PREVIEW

Exercise: Rotating Corner Tiles3:21

PREVIEW

Where to Find Game Assets?2:04

PREVIEW

Unlimited Updates

PREVIEW

Section 4: Getting Started with C#

26 lectures

What is C#?2:57

PREVIEW

Installing Visual Studio Code4:40

PREVIEW

Configuring Visual Studio Code3:34

START

Creating a C# File3:13

START

Understanding Namespaces3:05

START

Creating a Namespace4:43

START

What are Objects?2:11

START

Creating Classes3:10

START

Understanding Variables3:33

START

Defining Variables4:47

START

Comments2:47

START

Constructor Methods3:48

START

Access Modifiers4:30

START

Inheritance Basics3:57

START

Using Namespaces1:37

START

Adding Classes as Components to Game Objects3:12

START

Custom Methods4:07

START

Parameters3:41

START

Return Values3:38

START

Control Flow7:02

START

Debug Class7:25

START

Generics7:39

START

Attributes6:01

START

Auto Formatting Code5:24

START

Exploring the C# Documentation2:00

START

Implement a New Life System

START

Section 5: Player Movement

28 lectures

Installing the Input System Package3:58

START

Understanding Actions and Action Maps1:42

START

Creating Actions and Action Maps3:53

START

Exercise: Creating a UI Action Map1:52

START

Setting the Action Type5:46

START

Adding Bindings4:41

START

Composite Bindings4:59

START

Separation of Concerns8:35

START

Event Handlers6:17

START

Adding a Game Manager3:16

START

Adding the Player Input Component7:14

START

Baking a Navigation Mesh8:36

START

Adjusting the Agent Size4:23

START

Adding Non-Walkable Areas3:34

START

The Navigation Mesh Agent Component4:47

START

Reading the Callback Context2:46

START

Storing the Movement Vector6:50

START

Grabbing a Component4:46

START

Moving an Agent5:10

START

Following the Player with a Camera8:04

START

Framerate Independence6:17

START

Using the Agent Speed2:24

START

Understanding Quaternion3:47

START

Vector Zero3:02

START

Linear Interpolation4:11

START

Component Catching and Organizing Code3:19

START

Exploring the Unity Documentation3:04

START

Course Check-In

START

Section 6: Intermediate C#

6 lectures

Creating Instances5:25

START

Static Modifier6:05

START

Understanding Abstract Classes3:02

START

Using an Abstract Class4:18

START

Using Abstract Classes as Types2:31

START

Base Constructor Methods3:08

START

Section 7: AI Movement

18 lectures

Prefab Variants5:26

START

Requiring Components4:00

START

Creating a Controller3:33

START

Serializing Fields4:54

START

Tags2:53

START

Using Constants4:26

START

Calculating Distance with Vectors6:27

START

Disabling Serialization2:23

START

Custom Gizmos3:57

START

Moving Agents by Destination6:23

START

Introduction to the State Pattern3:37

START

Creating a Base State4:53

START

Setting a Default State8:29

START

Creating a Return State3:19

START

Creating a Chase State6:19

START

Transitioning Between States6:11

START

Exercise: Creating an Attack State7:29

START

Stopping the Agent3:45

START

Section 8: Patrolling with Splines

17 lectures

Creating a Patrol Enemy4:15

START

Installing the Splines Package1:56

START

Adding Knots6:57

START

Adding Curved Knots4:44

START

Closing Knots2:46

START

Serializing Private Fields5:51

START

Moving Enemies to the Path7:51

START

Checking for a Missing Path3:45

START

Creating a Patrol State1:45

START

Verifying an Agent Reaching their Destination8:39

START

Calculating the Next Position4:56

START

Moving the Enemy on the Spline4:00

START

Grabbing the Spline Length1:48

START

Adjusting the Patrol Speed4:24

START

Pausing the Enemy on Patrols2:37

START

Toggling the Enemy's Patrol4:12

START

Extracting Models3:26

START

Section 9: Player & Enemy Stats

6 lectures

What is a Scriptable Object?1:37

START

Creating a Scriptable Object5:29

START

Configuring the Character's Stats3:36

START

Loading Enemy and Player Stats5:24

START

Applying Stats6:52

START

Updating the Speed3:10

START

Section 10: Animation

31 lectures

Updating Character Models6:07

START

Rotating Enemies Toward the Player3:57

START

Rotating Enemies Toward their Return Position4:32

START

Rotating Patrolling Enemies5:04

START

Rotating Enemy to Original Rotation3:20

START

Disabling an Agent's Rotation1:21

START

Adding a Treasure Chest2:37

START

Adding a Nav Mesh Obstacle1:55

START

Creating an Animation Clip4:52

START

Adding Keyframes4:47

START

Understanding the Animator Controller3:43

START

Adding an Idle State5:41

START

Animator Controller Parameters2:55

START

Adding a Box Collider5:19

START

Adding a Rigid Body1:44

START

Listening to Key Presses5:18

START

Updating Parameters on Animator Controllers4:09

START

Applying an Avatar Definition2:37

START

Preparing the Animator Controller4:21

START

Adding a Blend Tree4:33

START

Grabbing Components in Child Objects1:47

START

Checking the Callback Action3:20

START

Updating the Animator Speed3:31

START

Smoothening the Animator Speed3:17

START

Exercise: Using Constants for Animator Parameters3:09

START

Looping Animations from Models2:07

START

Adding Animation to Enemies4:39

START

Updating the Movement Speed of Enemies4:34

START

Custom Clamping5:24

START

Custom Tags3:17

START

Exercise: Imposter Syndrome2:55

START

Section 11: Combat

25 lectures

Trigger Parameters5:21

START

Setting a Trigger5:47

START

Custom Animation Events3:00

START

Bubbling Events7:27

START

Empty Lambda Expressions2:44

START

Capturing Bubbled Events3:57

START

The Event Keyword4:16

START

Preventing the Excessive Attacks2:24

START

Removing Event Handlers3:14

START

Exercise: Custom Hit Bubble Event4:14

START

Understanding Arrays2:03

START

Box Ray Casts4:50

START

Looping through Arrays4:17

START

Refining the Results3:14

START

Reducing Health Points2:36

START

Stopping the Enemies Animation1:10

START

Attacking the Player2:44

START

Looking at the Player2:06

START

Canceling the Attack2:48

START

Adding a Defeat Animation3:44

START

Handling the Player's Defeat3:28

START

Exercise: Tracking a Character's Defeated State2:28

START

Destroying Game Objects4:45

START

Checking the Player is Alive2:00

START

Handling the Enemy's Defeat7:00

START

Section 12: User Interfaces

39 lectures

Creating a Custom Scene3:29

START

Creating a UI Document7:09

START

Using a Visual Element6:43

START

Adding Text3:38

START

Unity Stylesheets6:13

START

Exercise: Extracting Text Styles2:51

START

Custom Fonts2:12

START

Centering Elements3:37

START

Adding Buttons8:50

START

Adding an Image3:33

START

UI Document Game Object1:34

START

Exercise: Binding UI Actions4:27

START

UI Base State5:56

START

Main Menu State5:52

START

Retrieving the Root Visual Element2:56

START

Understanding Lists2:36

START

Querying a List of Buttons6:01

START

Exercise: Handling Interaction Events5:36

START

Handling the Selection4:03

START

UI Navigation4:34

START

Ternary Operator6:21

START

Toggling Classes4:56

START

Scene Transition7:14

START

Creating the Player Info UI9:53

START

Loading the UI in Another Scene1:17

START

Toggling the UI's Display10:27

START

Observer Pattern3:28

START

Creating an Event Manager4:16

START

Null Conditional Operator2:29

START

Sending Data with Events4:07

START

Updating the Health Label5:21

START

Healing the Player5:35

START

Exercise: Updating the Potion Count UI6:53

START

Adding a Canvas4:22

START

Adding the Health Bar Image7:28

START

Slider Component2:36

START

Dynamically Updating the Slider4:45

START

Adding the Health Bar to the Enemy5:54

START

Creating a Billboard5:58

START

Section 13: Dialogue

23 lectures

Installing Ink3:59

START

Writing a Story6:04

START

Exercise: Adding More Knots2:00

START

Adding Multiple Choice3:22

START

Adding the NPC6:11

START

Toggling a Dialogue Icon8:15

START

Handling NPC Interaction3:38

START

Loading a Story6:10

START

Creating the Dialogue UI9:06

START

Dialogue UI State3:53

START

Exercise: Entering the Dialogue State7:18

START

Type Casting5:28

START

Displaying a Story's Text2:28

START

Switching Action Maps5:26

START

Continuing the Story2:32

START

Checking Story Choices3:46

START

Clearing Lists4:55

START

Looping through Lists with the ForEach Method2:44

START

Dynamically Creating Elements3:07

START

Setting the Active Choice4:04

START

Selecting a Choice3:07

START

Exiting the Dialogue3:03

START

Fixing a Few Bugs4:25

START

Section 14: Quests & Rewards

24 lectures

Creating a Quest Item UI7:59

START

Preparing the Quest Item State3:29

START

Exercise: Entering the Quest Item State4:07

START

Using Scriptable Objects for Quest Items4:59

START

Adding Tooltips2:11

START

Updating the UI Label6:12

START

Pausing Enemy Attacks6:52

START

Storing the Quest Item5:56

START

Displaying the Quest Item4:43

START

Configuring the NPC's Quest Item2:12

START

Binding External Functions4:46

START

Passing on the NPC5:15

START

Initiating the Quest Item Verification1:54

START

Checking the Player's Inventory7:00

START

Story Variables and Conditional Statements5:38

START

Manually Diverting Stories3:46

START

Creating a Reward Scriptable Object2:50

START

Understanding Enums2:51

START

Creating an Enum4:19

START

Creating a Reward Component3:20

START

Sending the Reward7:20

START

Applying Rewards3:41

START

Adding the Weapon's Model2:51

START

Setting Active Game Objects6:46

START

Section 15: Scene Management

6 lectures

Creating the Dungeon Scene7:33

START

Finishing the Dungeon Scene6:12

START

Creating a Portal1:40

START

Setting the Spawn Point2:10

START

Detecting the Player with Triggers4:42

START

Teleporting to the Next Scene5:16

START

Section 16: Saving

21 lectures

Adding a Portal Event6:00

START

Understanding PlayerPrefs3:19

START

Using PlayerPrefs6:38

START

Checking for Saved Data1:54

START

Retrieving Saved Data4:42

START

Dynamically Adding a New Button4:54

START

Loading the Correct Scene1:50

START

Deleting PlayerPrefs2:17

START

Warping an Agent7:06

START

Creating Enemy IDs4:00

START

Converting an Array to a List6:31

START

Checking for Defeated Enemies6:24

START

Joining Strings6:29

START

Splitting Strings6:16

START

Fixing the List4:34

START

Despawning Enemies4:19

START

Saving the Player's Quest Items4:52

START

Checking for Quest Items5:01

START

Stopping the Quest Item State5:17

START

Checking the NPCs for Quest Items6:57

START

Updating NPCs with Quest Items4:20

START

Section 17: Camera, Lights, Action!

13 lectures

Camera Priority2:48

START

Adding Virtual Cameras6:39

START

Creating a Sequence7:13

START

Camera Dolly6:58

START

Animating the Camera Dolly3:15

START

Creating a Cinematic Trigger3:47

START

Playing Sequences5:20

START

Playable Director Events3:53

START

Stopping Player Movement5:27

START

Toggling Booleans2:41

START

Adding the Enemy Boss8:22

START

Exercise: Creating a Cutscene6:57

START

Custom Awake Behavior4:14

START

Section 18: Audio

16 lectures

Audio Components5:45

START

Finding Audio3:01

START

Adding an Audio Clip2:15

START

Playing an Audio Clip3:19

START

Attack Sound Effect4:16

START

Attack Audio Event4:09

START

Treasure Chest Sound Effect3:45

START

Exercise: Reward Sound Effect3:15

START

Creating a Victor/Game Over UI4:47

START

Displaying the Victor/Game Over UI13:42

START

Storing Audio Clips2:30

START

Playing Audio for Game Completion6:02

START

Looping Audio3:44

START

Understanding Enumerators2:45

START

Using IEnumerator4:50

START

Fading Out Audio6:30

START

Section 19: Polishing the Game

13 lectures

Adding Weapons to Enemies2:14

START

Adding Pause States4:54

START

Toggling Pause Statess5:02

START

Preventing the Player from Pausing3:17

START

Setting the Time Scale3:00

START

Adding a Dirt Path3:44

START

Updating our Maps6:54

START

Baking the Navigation Mesh3:36

START

Adding an Ocean Plane4:27

START

Updating the Main Menu Scene1:18

START

Rotating the Camera Around a Point4:37

START

Skyboxes4:41

START

Supporting Additional Input Devices5:17

START

Section 20: Publishing a Game

2 lectures

WebGL Builds6:29

START

Publishing to Itch.io9:30

START

Where To Go From Here?

6 lectures

Thank You!1:17

START

Review This Course!

START

Become An Alumni

START

Learning Guideline

START

LinkedIn Endorsements

START

Coding Challenges

START

Meet your instructor

Your Unity Game Development instructor (Luis) isn't just an expert with years of real-world professional experience. He has been in your shoes. He makes learning fun. He makes complex topics feel simple. He will motivate you. He will push you. And he will go above and beyond to help you succeed.

Luis Ramirez Jr

Hi, I'm Luis Ramirez Jr!

Luis uses his 10+ years of experience in web application development to teach and guide new students to learn to code, get hired and become successful Software Engineers.

SEE MY BIO & COURSES

Luis Ramirez Jr

Frontend Developer

Frequently asked questions

Are there any prerequisites for this course?

  • No prior programming knowledge required. You will learn everything from scratch, including the C# programming language
  • All you need is a computer (Windows, Mac, or Linux) with an internet connection and a willingness and enthusiasm to learn Unity game development. That's it!

Who is this course for?

  • Anyone who wants to gain a complete and practical understanding of the Unity game engine without needing ANY prior programming knowledge
  • Anyone who wants to learn to build professional-level video games from scratch
  • Bootcamp or online game development tutorial graduates that want to go beyond the basics
  • Anyone who wants to launch their career as a Game Developer, Unity Engineer, Technical Artist, Game Designer, Technical Director, 3D Generalist, or VR/AR Developer
  • You want a step-by-step guide to learn how to code using the C# programming language from scratch all the way to being able to get hired at a top company as a Unity Engineer or Game Developer
  • Students who are frustrated with all of the beginner Unity tutorials out there that don't go beyond the basics and don't give you real-world practice or skills you need to actually get hired
  • You are a C# Developer who wants to use their skills for Unity game development
  • You want to learn Unity from someone with real-world experience

Do you provide a certificate of completion?

We definitely do and they are quite nice. You will also be able to add Zero To Mastery Academy to the education section of your LinkedIn profile as well.

Can I use the course projects in my portfolio?

Yes, you’d be crazy not to in our slightly biased opinion! All projects are downloadable and ready to use the minute you join.

Many of our students tell us the projects they built while following along with our courses were what got them interviews and because they built the projects themselves, they could confidently explain and walk through their work during the interview.

You know what that means? Job offer!

Can I download the videos?

Definitely. You can download any and all lessons for personal use. We do everything we can to make learning easy, fun and accessible. Whether that’s on your commute, on a flight or just when you have limited access to good WiFi.

Still have more questions about the Academy?

Still have more questions specific to the Academy membership? No problem, we answer some more here.

Take the next step and invest in a better you

Choose your currency:
$ USD US Dollar
Monthly
100% OFF$39 / month
$39 / month
You're ready to upskill and advance your career
Start Learning Now
Save 40% vs. monthly (that's $189 a year)
Annual
100% OFF$279 / year
$279 / year
$23 / month
You're committed to getting hired and starting a career in tech
Start Learning Now
Lifetime
100% OFF$999
$999
Only pay once, ever
You're serious about advancing your career and never getting left behind
Start Learning Now

Every ZTM membership includes:

Unlimited access to all courses, workshops, and career paths
Invite to private Discord with 400,000+ members
Access to private Linkedin networking group
Custom ZTM course completion certificates
Download all lessons for offline learning
Unlimited, priority access to all future courses, content, and features
100% RISK FREE

We know you'll love ZTM. That's why we provide a no hassle, 30-day money back guarantee.